Originally Posted by Zichao
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But I also understand why there are a million games where you play an infantryman and none (as far as I'm aware) where you're in charge of the supply chain.
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There are quite a few in the RTS and city-builder genres. Like in Pharaoh, if you want soldiers you have to have enough housing of the right class, and you have to have copper, and then a workshop that produces weapons, and a shield maker that needs hides, and chariot makers that need wood and horses and so on. Eventually you get to field an army, and then you use it to defend your own city or attack enemy cities. And all the while juggling this with sufficient export production to maintain your trade balance, paying tribute to the king, handling the storage and distribution of the annual harvest, keeping public order and happyness, and building a pyramid etc.
On a more personal scale, The Guild 2 has as a startup businessman or -woman in middle ages Europe, setting up a workshop, producing goods, buying more and bigger businesses and homes, politicking with the town council, getting married, trying to get your competitors thrown in jail, or simply sending thugs to burn down their shops, etc.